![]() ![]() They typically enjoy a shorter turnaround time and help keep the brand on people’s minds while the next 3D game is in development. Meanwhile, the 2D games have taken on a bit more of a “filler” role. Starting with The Legend of Zelda: Ocarina of Time, which pioneered the latter, the 3D games have come to be viewed as the “main event”-the big-budget, 50-hour affairs that come around every 5 or 6 years. In 1998, Zelda games branched off into two types: 2D games and 3D games. ![]() Below is the unedited original, which was rather different in tone and intent from the final copy. Disclaimer: This is the original pitch for an article that would eventually be accepted by Kotaku. ![]()
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